Wednesday 28 February 2018
Asus ZenFone Max (M1) (ZB555KL) With 4000mAh Battery Launched at MWC 2018: Specifications, Features
Asus ZenFone Max (M1) was launched on Tuesday at MWC 2018 alongside
the ZenFone 5 series, which includes the ZenFone 5Z, ZenFone 5, and
ZenFone 5 Lite. The Asus ZenFone Max (M1) is very similar to the ZenFone
Max Plus (M1) that was launched in Russia last year, before being made
available in the US earlier this year. There are some differences
however – instead of running on the MediaTek MT6750T, it is available in
two variants, running the Qualcomm Snapdragon 425 or the Snapdragon 430
SoC. It also has a smaller display, at 5.5-inch, compared to the
5.7-inch display on the ZenFone Max Plus (M1). No pricing information
has been revealed.
Asus ZenFone Max (M1) (ZB555KL) specifications
Pac-Man: Championship Edition 2 Review
It’s always a risky proposition to take a beloved classic franchise
and move it forward with added twists. Change too much, and a reimagined
retro game can lose its nostalgic charm. Don’t change enough, and
players might not see the point at all. Bandai Namco has been toeing
this razor-thin line with Pac-Man for quite a few years, but with good
results. In 2007, Pac-Man: Championship Edition bolstered the series’
simple maze template with different modes, challenges, map
configurations, and eye-catching effects–and the result was one of the
best arcade revamps ever made.
Fast-forward nine years, and Bandai Namco has successfully
rejuvenated Pac-Man once again in Pac-Man: Championship Edition 2. It’s
so overhauled, in fact, that it uses a progression meter to unlock new
modes–starting with a tutorial. Who’d have thought that a Pac-Man game
would need instructions? Yet Championship Edition 2 definitely does.
Rather than merely teach you how to play, it also serves as a quick trip
down the road of game design to see how developers can successfully
evolve a game from 1980.
Moss Review: Tiny Triumph
Too often VR games seek (and fail) to replicate the feel of
traditional games. Their inability to translate the smooth gameplay
we’re used to–as opposed to working with the strengths of the hardware
to create something new–often sours the experience. Moss, a new
PlayStation VR exclusive from developer Polyarc, does the complete
opposite. With its careful use of the hardware it’s running on, Moss is a
platformer that isn’t just full of charm and surprises, but one that
wouldn’t feel at home outside of VR.
Moss stars Quill, an incredibly adorable white mouse with
an aptly tiny sword and satchel on her back. Quill lives within folk
tale, the sort of whimsical fantasy that comes to life from the
watercolours of a story book and narrated over with a single personable
voice. Due to a terrible war years earlier, Quill and an adorable city
of similar rodents live on the outskirts of a castle that kisses the
horizon. There’s mysticism and magic at play around every corner,
different factions controlling parts of the thick forests surrounding
you, and dangers that have everyone keeping their heads down.
Quill doesn’t seek to change this balance, but like in all
good fantasy tales, fate doesn’t share that opinion. It doesn’t take
long for her to stumble upon a magical item that introduces a second
protagonist: you. You control Quill with a standard DualShock 4, but you
also play the part of the Reader, a ghost-like figure with a mask that
only Quill can see. You do double duty as an ever-present deity,
actively observing Quill’s adventure and aiding her where you can.
Your relationship with Quill and the investment in her
journey are paramount to why Moss entangles itself in your heartstrings.
Using motion controls, you’re able to give Quill a little head scratch,
which she reciprocates with an appreciative smile and wave. At certain
times, Quill will gesture for a high-five after completing a difficult
task or gesture toward the solution of a puzzle when you’re stuck. Quill
is almost unbelievably animated; her motions give her personality and
entice you to just watch as you control her scamping about. The way she
kicks her legs at the end of a climb or communicates through sign are
both contextually fitting and wondrous in both minute detail and
fluidity, and never ceases to bring a smile to your face.
Tuesday 27 February 2018
Into The Breach Review: A Mechanized Masterpiece
In 2012, Subset Games released FTL–a strategy roguelite whose best
moments were when everything worked like a well-oiled machine, but also
when you were frantically trying to adapt to dangerous, unexpected
situations in the spur of the moment. Into The Breach, Subset’s
sophomore effort, again has you enacting carefully planned strategies.
The difference is that when the going gets tough, Into The Breach’s
turn-based mechanics and tactical tools allow you to improvise
precisely, and respond purposefully, with perfectly choreographed
counters in an aggressive ballet that feels amazing to conduct again and
again.
In a world where giant monsters called Vek threaten the
earth, humanity has devised equally giant, human-operated mechs to
combat them. Humanity has also invented time-travel technology to give
pilots the opportunity to go back in time and start the whole conflict
over, should the worst happen. You command a squad of three mech pilots
whose purpose is to deter the advances of the Vek, one region at a time,
through four different island stages with the ultimate goal of
destroying their hive.
In each region, your primary objective is to stop Vek from
causing collateral damage–each civilian building destroyed depletes part
of the game’s overall power grid meter, and if it hits zero, your game
is over. However, Vek almost always outnumber your squad, with even more
continually spawning in, which makes wiping them out entirely a
difficult task. Into The Breach is a tactics game with an emphasis on
deterrence and creatively mitigating damage with the limited tools at
your disposal.
It’s a daunting task, but there is one central feature that
makes this process enjoyable and manageable: Every action the enemy
will make in their next attack phase is clearly telegraphed through the
UI during your turn. You can see which tile a particular Vek will hit
and how much damage it will do, meaning you can assess your priorities
and the response options you have available, then take direct steps to
address the fated outcome. In the critical moments, just before a Vek
flattens a hospital, you might dash in and tackle it out of range, and
into the firing line of another Vek. Or, if your mech lacks close-combat
abilities, you might move into harm’s way to prevent the building from
destruction. You might notice that more Vek will be spawning from the
ground, and decide to throw a boulder on the tile to stop them from
emerging, or shoot an off-the-mark missile, letting the explosion push
another Vek on top of it.
How To Get Your App Featured On The App Store
Imagine having your product featured right at the entrance of Dubai
Mall, the world’s largest and arguably the most popular mall. It
attracts more than 80 million visitors per year, and has been named the
world’s most visited destination on several occasions.
If you think that’s something, now imagine having an app featured on the app store, which hosts half a billion visitors each week. If the App Store was a mall, Dubai Mall would only be able to match its weekly shoppers in six and half years. No wonder featured apps receive up to 1747% boost on their organic download rates.
According to research conducted by Apptopia, the resultant exposure has seen at least half of the featured apps make $10,000 or more revenue per day.
The best thing about it is that, unlike Dubai Mall, you don’t pay to be featured on the App Store. It’s completely free of charge. Sadly, that’s also the bad news, since all developers dream about having their apps featured.
It’s a scramble of over 1600 application submissions per day, and Apple knows this all too well. So your app needs to stand out with exceptional all-around features to beat the rest. Of course, this can be difficult, especially when you’ll be competing against seasoned developers utilizing top-of-the-range app marketing services.
In this post, we’ll help you put your best forward by expounding on all the critical elements you need focus on to win Apple over, and get your app featured on the App Store.
If App Store was a company on its own, it would be among the highest ranked Fortune 500 companies. In 2015 alone, at a time when Apple was earning 30 cents on every dollar made through apps, the App Store grossed over $20 billion in revenue- placing it in the league of businesses like Netflix.
They recorded a 40% growth in the following year, with developers earning $20 billion and Apple taking home a little bit over $8 billion. Cumulatively, according to a 2017 press release, developers had made over $70 billion through Apple’s App Store.
All things considered, it’s evident that the App Store is raking in more money than Apple Inc. And that arguably makes the App Store their biggest asset.
If you think that’s something, now imagine having an app featured on the app store, which hosts half a billion visitors each week. If the App Store was a mall, Dubai Mall would only be able to match its weekly shoppers in six and half years. No wonder featured apps receive up to 1747% boost on their organic download rates.
According to research conducted by Apptopia, the resultant exposure has seen at least half of the featured apps make $10,000 or more revenue per day.
The best thing about it is that, unlike Dubai Mall, you don’t pay to be featured on the App Store. It’s completely free of charge. Sadly, that’s also the bad news, since all developers dream about having their apps featured.
It’s a scramble of over 1600 application submissions per day, and Apple knows this all too well. So your app needs to stand out with exceptional all-around features to beat the rest. Of course, this can be difficult, especially when you’ll be competing against seasoned developers utilizing top-of-the-range app marketing services.
In this post, we’ll help you put your best forward by expounding on all the critical elements you need focus on to win Apple over, and get your app featured on the App Store.
Why Apple Features Apps On The App Store
There’s a powerful, dynamic and mutually beneficial relationship between app developers and Apple. It’s hard to tell who needs the other more, but Apple is sure making a lot of money from the App Store.If App Store was a company on its own, it would be among the highest ranked Fortune 500 companies. In 2015 alone, at a time when Apple was earning 30 cents on every dollar made through apps, the App Store grossed over $20 billion in revenue- placing it in the league of businesses like Netflix.
They recorded a 40% growth in the following year, with developers earning $20 billion and Apple taking home a little bit over $8 billion. Cumulatively, according to a 2017 press release, developers had made over $70 billion through Apple’s App Store.
All things considered, it’s evident that the App Store is raking in more money than Apple Inc. And that arguably makes the App Store their biggest asset.
I am for iOS
As I was actually away, I did
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